If the platform doesn’t support a specific version of OpenGL, Unity will fallback to a supported version -force-glcoreXY: XY can be 32, 33, 40, 41, 42, 43, 44 or 45 each number representing a specific version of OpenGL.With this argument, Unity will detect all the features the platform support to run with the best OpenGL version possible and all available OpenGL extensions -force-glcore: To use the new OpenGL back-end.-force-opengl: To use the legacy OpenGL back-end.It’s possible to start the editor or the player with OpenGL using the command line arguments: OpenGL core profile command line arguments Like the ES 3 target, this also scales up to contain all desktop GL versions, where basic shaders will support GL 2.x while shaders requiring SM5.0 features require OpenGL 4.2+. #pragma only_renderers glcore: Only compile for the desktop GL.
#Get opengl 4.1 on pc android
#Get opengl 4.1 on pc windows
Windows with NVIDIA since 2006 (GeForce 8), AMD since 2006 (Radeon HD 2000), Intel since 2012 (HD 4000 / IvyBridge) (OpenGL 3.2 to OpenGL 4.5) OpenGL Core has the following minimum requirements: Disable the Auto Graphics API for Windows property, and choose OpenGLCore from the list. To set OpenGL Core as your default Graphics API in the Editor or Standalone Player, go to the Player settings (menu: Edit > Project Settings, then select the Player category), and navigate to Other Settings.
#Get opengl 4.1 on pc driver
This scales from OpenGL 3.2 to OpenGL 4.5, depending on the OpenGL driver support.
![get opengl 4.1 on pc get opengl 4.1 on pc](https://i.ytimg.com/vi/CCcyjO06KIU/maxresdefault.jpg)
![get opengl 4.1 on pc get opengl 4.1 on pc](https://cdn.windowsreport.com/wp-content/uploads/2014/12/adjust-for-best-performance-visual-effects.png)
OpenGL Core is a back-end capable of supporting the latest OpenGL features on Windows, MacOS X and Linux.